Platform: PC, Xbox One
Genre: Exploration, Survival
Responsibilities: Concept- level design, world building, lighting
Software: Unreal Engine 4
Official Website: https://www.deliverusthemoon.com/
Developer's Website: http://keoken.nl/
Steam: https://store.steampowered.com/app/428660/Deliver_Us_The_Moon/
Deliver Us The Moon is a survival/ exploration game where we want the player to experience how it’s like to be on the moon, surrounded by emptiness and loneliness. On the moon the player is given an important responsibility concerning the future of mankind. However, we do not want the player to stay alone during his mission. So he will come across a robot called ASE. A helpful companion who eventually becomes a friend. Together with ASE the player will travel on the moon to complete his mission. Throughout this journey the player will have to use all resources he can find to overcome all difficulties.
I worked for KeokeN Interactive full-time for almost a year and was responsible for the following scenes:
Unfortunately I`m not allowed to present any more than shown in the trailer and the documentation as I signed a NDA.
Story Trailer:
Genre: Exploration, Survival
Responsibilities: Concept- level design, world building, lighting
Software: Unreal Engine 4
Official Website: https://www.deliverusthemoon.com/
Developer's Website: http://keoken.nl/
Steam: https://store.steampowered.com/app/428660/Deliver_Us_The_Moon/
Deliver Us The Moon is a survival/ exploration game where we want the player to experience how it’s like to be on the moon, surrounded by emptiness and loneliness. On the moon the player is given an important responsibility concerning the future of mankind. However, we do not want the player to stay alone during his mission. So he will come across a robot called ASE. A helpful companion who eventually becomes a friend. Together with ASE the player will travel on the moon to complete his mission. Throughout this journey the player will have to use all resources he can find to overcome all difficulties.
I worked for KeokeN Interactive full-time for almost a year and was responsible for the following scenes:
- Launchite - concept to final polish
- Cockpit Scene - concept to final polish
- WSA Base - concept to final polish
- WSA Museum - concept to final polish
- American Base - concept to asset placement
- Russian Base - concept to blockout
- European Base - concept to blockout
- Space Station - small level tweaks
- Several prototyping levels for new mechanics - concept to rough polish
Unfortunately I`m not allowed to present any more than shown in the trailer and the documentation as I signed a NDA.
Story Trailer: