Platform: PC
Genre: Experimental
Responsibilities: Concept- level- architectural pattern design
Software: Unreal Engine 4
My specialization is my first solo and first Unreal Engine 4 project. My goal was to compose a level that incorporates three architectural patterns that are applied in the real world. I want to use these to evoke three different emotional experiences and see if this can also be applied to the gaming world. The main focus was to apply architectural compositions and designs in level design. My project includes three scenarios that are linked together into one walkthrough. Each scenario features different architectural patterns and compositions that the player can experience.
Scenario 1: Overwhelmed, in awe, suppressed
Scenario 2: Anxiety, fear and discomfort
Scenario 3: Happiness, tranquility, harmony
Walkthrough:
Genre: Experimental
Responsibilities: Concept- level- architectural pattern design
Software: Unreal Engine 4
My specialization is my first solo and first Unreal Engine 4 project. My goal was to compose a level that incorporates three architectural patterns that are applied in the real world. I want to use these to evoke three different emotional experiences and see if this can also be applied to the gaming world. The main focus was to apply architectural compositions and designs in level design. My project includes three scenarios that are linked together into one walkthrough. Each scenario features different architectural patterns and compositions that the player can experience.
Scenario 1: Overwhelmed, in awe, suppressed
Scenario 2: Anxiety, fear and discomfort
Scenario 3: Happiness, tranquility, harmony
Walkthrough:
Many models are taken from the Unreal Engine 4 sample projects, I do not own them.